A laid-back stash of stories, trivia and facts from the world of games, software and internet culture.

Everything’s source-linked (because credibility is based), and the vibe sits comfortably between coffee-break scroll and late-night rabbit hole.

Dive in, read some posts, come up for air whenever.

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7 posts in total

LEGO Island 2's Under-the-Hood Crazyness

A look at the bizarre technical decisions behind LEGO Island 2: duplicated assets, hardcoded data, and a ‘UV map from hell’ that bloated the game’s size and slowed it down.

• By Oliver Karlsson

Atari 2600's Pac-Man and the 1983 crash

How an overhyped, underpreforming port of an arcade phenomenon became a cautionary tale in gaming history.

• By Oliver Karlsson

The 2005 Pandemic in World of Warcraft

A stray raid debuff escaped its walls, steamrolled cities and gave epidemiologists an unexpected test bed.

• By Oliver Karlsson

Shin Megami Tensei and the Inokashira Park Murder

A look at how a 1992 Super Famicom role-playing game became entangled with an unsolved 1994 dismemberment case in Tokyo’s Inokashira Park.

• By Oliver Karlsson

When Anti-Piracy Ads Pirated

The famous “You wouldn’t steal a car” campaign scolded viewers about piracy while quietly pinching a font and a soundtrack. Here is the messy back-story of the ad that broke its own rules.

• By Oliver Karlsson

Why a Baker With No Bread Crashes Oblivion

Salmo the Baker’s crash-on-bite glitch survived every official patch and even 2025’s remaster. Here’s how one loaf became Tamriel’s most dangerous item.

• By Oliver Karlsson

Atari Pong's source code doesn't exist

Atari’s Pong arcade machine never executes code, because there is none. So how does it work?

• By Oliver Karlsson