LEGO Island 2's Under-the-Hood Crazyness
A look at the bizarre technical decisions behind LEGO Island 2: duplicated assets, hardcoded data, and a ‘UV map from hell’ that bloated the game’s size and slowed it down.
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A look at the bizarre technical decisions behind LEGO Island 2: duplicated assets, hardcoded data, and a ‘UV map from hell’ that bloated the game’s size and slowed it down.
How an overhyped, underpreforming port of an arcade phenomenon became a cautionary tale in gaming history.
A stray raid debuff escaped its walls, steamrolled cities and gave epidemiologists an unexpected test bed.
A look at how a 1992 Super Famicom role-playing game became entangled with an unsolved 1994 dismemberment case in Tokyo’s Inokashira Park.
The famous “You wouldn’t steal a car” campaign scolded viewers about piracy while quietly pinching a font and a soundtrack. Here is the messy back-story of the ad that broke its own rules.
Salmo the Baker’s crash-on-bite glitch survived every official patch and even 2025’s remaster. Here’s how one loaf became Tamriel’s most dangerous item.
Atari’s Pong arcade machine never executes code, because there is none. So how does it work?